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The US and the Soviets had thousands of missiles at the peak of the cold war. They still have thousands of warheads.

Even if every ship in the fleet was dispersed in a random pattern, it would be trivially easy to organise precise targetting. You can solve the movement problem by boxing each ship's current position with multiple warheads.

Stealth subs and space launchers are the only defence against this.

Space launchers are officially banned, but I would be hugely surprised if that meant that there weren't any in orbit.

The problem is reliable command and communication. You want to make sure that a second strike happens after reliable first strike notification, even if the first strike takes out your main HQ - but also that you don't launch a first strike by accident just because someone's radio tunes into Radio 1 instead of the emergency launch code channel.

I'm not sure what kind of failsafes are used in C&C. It probably isn't a simple problem.

by ThatBritGuy (thatbritguy (at) googlemail.com) on Wed Jul 15th, 2009 at 10:24:33 AM EST
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